These will often provide additional insight into the goings on across the overall narrative, but some are more vital as they will provide information pertaining to solving puzzles or maybe hinting as to where to go next. The story is largely portrayed via in-game cutscenes, however there are also a number of Files (diaries, memos ect.) players can collect. Many of the puzzles and necessary key items required to move on can be solved/collected in any order. While the game follows a linear pattern of major events, the player is allowed to explore most of the beginning mansion at will. What is new over the original Resident Evil is the ability to now do an 180 degree turn, which was first introduced in Resident Evil 3: Nemesis and has continued as a mainstay across the series since then. And while the camera angle perspective sometimes tends to purposely obfuscate the players view of monsters, characters will at least (by default) aim their weapon at the closest enemy when players draw their gun. Characters also cannot move and fire their weapons at the same time, and instead the character will 'perch' themselves to the ground when aiming. Utilising the notorious '' tank controls'', players move via a third person perspective throughout a number of pre-determined camera angles. There are three different difficulty modes available: Easy, Normal, and Hard, with each one featuring tougher enemies and less ammunition to be found than the last. Though like most survival horror titles, Resident Evil limits the player character's capabilities beyond the norm and ammunition for their firearms is generally scarce, intended to force players to use their supplies wisely and to choose flight rather than fight when possible. Resident Evil plays much like every other Resident Evil game pre-Resident Evil 4, mixing in third-person combat, exploration, and puzzles. Gameplay Overview & Controls Jill Valentine doing battle against a Hunter. In October 2018, Capcom announced a Nintendo Switch version of the game for release sometime in 2019. In August 2014, Capcom announced an HD port of the Resident Evil GCN remake with a new control option for PS3, PS4, Xbox 360, Xbox One and PC. While originally exclusive to the GameCube, Resident Evil was eventually ported to the Wii on June 23rd, 2009 as Resident Evil Archives: Resident Evil, which included the option to play with the Wii Remote and fitted the game onto one disc instead of across two. A screenshot taken from the 2002 remake of the same corridor To account for the game's size and image quality, Resident Evil comes in 2 discs, with two thirds of the main game situated on the first disc, and the final third on the second. Shinji Mikami was quoted as stating that the remake is ''70% different'' than the original. The game was rebuilt from the ground up to take advantage of the new technologies available on the GameCube at the time, featuring new and improved graphics, new gameplay elements, voice acting, script, in-game locations, and music. Resident Evil is a remake of the original Resident Evil, which was released primarily for the Sony PlayStation in 1996. Overview A screenshot taken from the original 1996 PS1 Resident Evil
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